Part-Time Game Development Professor, January 2021-May 2021

Algonquin College, Ottawa, ON

  • Currently serving as a professor for the Capstone: Game Assets 1 course in Algonquin College’s Game Development program, where I instruct third-year students on the fundamentals of 3D architecture for game environments.

  • Delivered lectures and class exercises centered around modelling techniques, texture wrapping and asset optimization.

  • Assigned and graded 3D modelling assignments and proctored quizzes/exams.

  • Prepared lesson recordings for students to use as reference when outside the classroom.

  • Assisted students with any technical or creative challenges encountered during class or involving an assignment.


Junior Cinematographer, July 2020 - October 2020 (Contract)

Big Heart Studios, Ottawa, ON

  • Worked alongside 3D and technical artists on currently-in-the works children’s cartoon Ara’s Imaginarium, assembled and animated entirely in Unity.

  • Presided over photography and set dressing, where I animated/coordinated props and framed shots according to the producer’s requests utilizing storyboards.

  • Adjusted scene lighting and implemented post-production effects to our digital sets to fully enhance the setting and tones of each sequence


Graduate of Algonquin College’s Game Development program with a passion for visual art and design. Effective team member in both group and solo environments committed to achieving the ideal results no matter the project. Always eager to learn new techniques towards creating the best assets to my ability. Specializes in character art, environmental art and texturing, with an interest in technical art.

Stef Pinto

3D Games Artist


Technical Skills

  • 3ds Max

  • Photoshop

  • Unity

  • Zbrush

  • Character Modelling

  • Environmental Art

  • Texture Art

  • Rigging

  • Animation

  • Art Direction

Personal Skills

  • Time Management

  • Leadership

  • Communication

  • Self-Regulation

  • Adaptability

  • Team-Oriented



Exit Mask, June 2019 – December 2019


A solo project developed in Unity to better teach myself C# scripting and practice creating a game from the ground up. Exit Mask is a psychological horror game featuring art, programming and sound design done completely by me, with its most distinctive feature being its use of edge detection shaders to create striking black and white visuals. Through itch.io, it has received 1500+ downloads, along with 250,000+ views across YouTube.


Cookies, December 2019 – April 2021

An absurd first-person narrative game set in a seedy apartment building rife with substance abuse and hyperviolence. All art assets, from animations to models to textures, are done in a low-poly low-res style reminiscent of early PlayStation 1 games, utilizing shaders to render game scenes as if they were shot on old VHS cameras. Features 10 endings, branching story paths, boss fights and light puzzle elements.