STEF PINTO
artist // game developer
stef.pinto.gamedev@gmail.com
WORK EXPERIENCE
Technical Artist, March 2022 - August 2025
WALLRIDE
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Retopologized and unwrapped high-poly character sculpts to be game-ready
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Authored shaders and materials to enhance game mechanics and visuals, with examples such as dithering, mesh outlines, simulated fluids and texture layering
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Rigged and skinned characters assets for game animations
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Modelled stylized environmental assets and textured them within 3ds Max and Photoshop
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Created numerous particle effects for gameplay and aesthetic purposes
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Optimized materials, VFX and 3D assets using profiling tools alongside mesh culling, light baking and GPU instancing
Game Development Professor, January 2021-May 2022
Algonquin College
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Served as a professor for the Capstone: Game Assets 1 course in Algonquin College’s Game Development program
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Instructed third-year students on the fundamentals of 3D architecture for game environments
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Delivered lectures and class exercises centered around modelling techniques, texture wrapping and asset optimization
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Assigned and graded 3D modelling assignments and proctored quizzes/exams
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Assisted students with any technical or creative challenges encountered during class and/or with assignments
EDUCATION
Algonquin College of Applied Arts & Technology
Advanced Diploma in Game Development - 2019
PROFICIENCIES
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Experience with developing game projects both in Unreal and Unity
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Modelling, UVW unwrapping and rigging assets in 3ds Max
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Retopologizing sculpts to be game-ready in 3ds Max
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Painting textures for assets in Photoshop
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Developing shaders using Shadergraph and UE Material Editor
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Monitoring game performance and addressing bottlenecks through in-engine profilers
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Creating particle effects using Niagara, VFX Graph and the Unity Particle Editor
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Comfortable collaborating with both art and programming teams
PROJECTS
Shipped Titles
Grandma, No! - WALLRIDE, May 2025
Solo Work
Haram - December 2022
Cookies - April 2021
Exit Mask - January 2020