Experience

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Team Art Lead, April 2019 – Present

Algonquin College Simulations Lab, Ottawa

  • Served as art lead during Summer and Fall 2019 for ACSL’s first iteration of a currently undisclosed VR and AR project.

  • Fulfilled technical artist requirements through continuous collaboration with programmers within Unity to easily integrate game assets.

  • Conducted regular art meetings to ensure setbacks were addressed and deadlines were met.

  • Presented weekly VR demos to the public and VIPs at the Canadian Aviation and Space Museum.

 

Contract Games Artist, April 2018 – April 2019

Green Hat Games, Ottawa

  • Assisted in the side project Twilight’s Call alongside fellow Ottawa game dev graduates.

  • Modelled and animated 3D assets through use of 3ds Max.

  • Created and applied UI elements/textures through use of Substance Painter and Photoshop.

  • Created environments using in-house developed level design tools.

Summary

Graduate of Algonquin College’s Game Development program with a passion for visual art and design. Effective team member in both group and solo environments committed to achieving the ideal results no matter the project. Always eager to learn new techniques towards creating the best assets to my ability. Specializes in character art, environmental art and texturing, with an interest in technical art.

Stef Pinto

3D Games Artist

stef.pinto.gamedev@gmail.com

Technical Skills

  • 3ds Max

  • Photoshop

  • Unity

  • Character Modelling

  • Environmental Art

  • Texture Art

  • Rigging

  • Animation

  • Art Direction

Personal Skills

  • Time Management

  • Leadership

  • Communication

  • Self-Regulation

  • Adaptability

  • Team-Oriented

Projects

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Exit Mask, June 2019 – December 2019

 

A solo project developed in Unity to better teach myself C# scripting and practice creating a game from the ground up. Exit Mask is a psychological horror game featuring art, programming and sound design done completely by me, with its most distinctive feature being its use of edge detection shaders to create striking black and white visuals. Through itch.io, it has received 1500+ downloads, along with 250,000+ views across YouTube.

 

Cookies, December 2019 – Present

 

An absurd first-person narrative game set in a seedy apartment building rife with substance abuse and hyperviolence. All art assets, from animations to models to textures, are done in a low-poly low-res style reminiscent of early PlayStation 1 games, utilizing shaders to render game scenes as if they were shot on old VHS cameras. Includes heavy usage of Unity’s post-processing stack. A demo is slated for release in Summer 2020.