yawn

An exercise in facial topology and vertex animations. Utilizes the Morpher modifier for facial animations and Wave Space Warps for slither and tongue animations. 

Inspired by the works of Kentaro Miura and H. R. Giger.

- Modeled and Animated in 3ds Max

- Sculpted in Mudbox

fume

Includes animated tube using box objects as bones. For use in Exit Mask, a solo Unity project currently under construction. 

Inspired by the works of Ari Aster. 

 

- Modeled and Animated in 3ds Max

- Sculpted in Mudbox

- Depicted with custom edge detection shader

- Optimized for in-game use within Unity

gremlin

An exercise in photogrammetry and character topology. Recreated from 50 photos of an action figure of Phantom from Gremlins 2: The New Batch. Optimized from 400,000 polys to just under 3400.

 

Photoscanned in 3DF Zephyr -

Retopologized and Modeled in 3ds Max -

Textures edited in Photoshop-