
stef pinto
ottawa game dev

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bisque
An exercise in organic sculpting. Original mesh modelled in 3DS Max, sculpted and textured in Mudbox.

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swine
An exercise in organic modelling. Original mesh modelled in 3DS Max, rendered in Blender.
For use in upcoming game Haram.

toco

An exercise in 3D particles. Original mesh modelled in 3DS Max, textured in Photoshop, particle effects and rendering done in Blender.
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